[Command]
Name = "FF"
Command = F, F
Time = 13
[Command]
Name = "BB"
Command = B, B
Time = 13
[Command]
Name = "recovery"
Command = a
Time = 0
[Command]
Name = "recovery"
Command = b
Time = 0
[Command]
Name = "recovery"
Command = c
Time = 0
[Command]
Name = "recovery"
Command = x
Time = 0
[Command]
Name = "recovery"
Command = y
Time = 0
[Command]
Name = "recovery"
Command = z
Time = 0
[Command]
Name = "2a"
Command = /$D,a
Time = 1
[Command]
Name = "2b"
Command = /$D,b
Time = 1
[Command]
Name = "2c"
Command = /$D,c
Time = 1
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
Name = "start"
Command = s
Time = 1
[Command]
Name = "HoldFU"
Command = /$FU
Time = 1
[Command]
Name = "HoldBU"
Command = /$BU
Time = 1
[Command]
Name = "HoldFD"
Command = /$FD
Time = 1
[Command]
Name = "HoldBD"
Command = /$BD
Time = 1
[Command]
Name = "HoldFwd"
Command = /$F
Time = 1
[Command]
Name = "HoldBack"
Command = /$B
Time = 1
[Command]
Name = "HoldUp"
Command = /$U
Time = 1
[Command]
Name = "HoldDown"
Command = /$D
Time = 1
[Command]
Name = "Up"
Command = U
Time = 1
[Command]
Name = "Down"
Command = D
Time = 1
[Command]
Name = "Back"
Command = B
Time = 1
[Command]
Name = "Fwd"
Command = F



[StateDef -1]

[State AfterImage]
type = AfterImage
trigger1 = !ishelper && gametime%15 = 0 
time = 3
length = 11
palbright = -233,-233,-99
timegap = 1
framegap = 1
trans = none
ignorehitpause = 1

[State HitAdd]
type = HitAdd
trigger1 = 1
value = -999
ignorehitpause = 1

[State PlaySnd]
type = PlaySnd
trigger1 = gametime%155 = 0 
value = S0,2
volume = 555
channel = -1
freqmul = 1.0
loop = 0
pan = 0
ignorehitpause = 1

[State Explod]
type = Explod
Trigger1 = !numexplod(10003) && gametime%155 = 0 
anim = 10003
ID = 10003
pos = 0,0
postype = left
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
scale = 1,1
sprpriority = 999
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 0
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State PlaySnd]
type = PlaySnd
trigger1 = !ishelper 
value = S999,0
volume = 999
channel = 9
lowpriority = 1
freqmul = 1.0
loop = 1
ignorehitpause = 1
;persistent = 1

[State -1]
type = ChangeState
value = 5910
triggerall = command = "z"
trigger1 = ctrl && (statetype = s)
